To move the logs, flip levers 1, 2, and 3. In the face of the looming magical cataclysm, Ester Ambrose has to fight to save her future once again. Move the curtains (A) and go to the Side Room. On the top of the gondola cab is a Butterfly (6/30). Turn the winches to open gates (M); reveal the symbols by pushing on protruding stones (N) or removing moss with the SCRAPER (O). Walk down from the Evidence Board to return to the location you were before. Time to visit the deduction board. Exit the camper and examine the suitcase on the ground. Go back one screen and then head left towards the tree. Grab the end of the cord and tie it to the post. Talk to Becky in the cabinet. Solve it to get a Saw. Now use the crank on the right side to lift the panel. Solve it to get a Disc Relief Piece (2/3). Put the VALVE in the locomotive and turn it (Y); put the coal in the BASKET and take the COAL (Z). Move the cloth from the panel opposite the prisoners door and zoom in. Wallet to get the Young Lovers evidence. These are parkour Amanda maps with different levels, which vary in degree of difficulty, and at the end there is a bonus level with increasing difficulty. Collect the Butterfly (20/30) on the top right corner of the sign. Rotate the outer rings so that they are correct. Head down the right path towards the mansion. Take the Preacher evidence and the gear shifter on the steering wheel to get a Metal Rod. Put the two REAPER STATUETTES on the pedestal for a mini-game (T). The middle of the house, lower floor, is an Illusive Object (30/30). km. Rotate the tiles to connect all colored lines (J). Pick up the statue. We will bring you a full walkthrough with all minigames, puzzles, hidden object scenes and full cut scenes of Enigmatis 2: The Mists of Ravenwood, as well as special collectibles, Astral Butterflies and Illusive Objects.Enigmatis: The Mists of Ravenwood is the sequel to Enigmatis: The Ghosts of Maple Creek. When you enter, youll see a seen and get the Full of Cars evidence. Unsolved Mysteries of the Serial Killer. Put the METAL RING PLATES on the mini-game to activate it. You found 3 hidden-objects within 3 seconds. Move the bearskin rug and zoom in on the trap door. Collect the metallic relief piece. Take the Twine behind one of the postcards.. Zoom in on the owl and use the scrapper to remove the moss. Zoom out and take the Hatchet against the back wall. Take the Reaper Statuette and Wing Handle from the water. Use the eye on the cane to get a Cane Blade. Follow the trail of a demonic preacher and unravel the secrets shrouded in the mists of Ravenwood Park! Go through the door to discover a mini-game and try to solve puzzles. Return to the area between the cliffs and use the fishing net on the cliff on the right. Walk down three times and go down the well. Discuss this walkthrough in its Walkthrough Thread. Take the picture and the driver's license as evidence; take the CAMPER KEYS (B). Permamently. Zoom in on the puzzle. Directly behind the left bridge railing is an object puzzle. The first one is for completing a hidden object scene without making more than 4 mistakes. Google Play Pass, a program that gives subscribers no-charge, ad-free access to premium apps and apps with premium features, launched in 2019 with over 350 Go back to the broken mirror and use the ravens head on the side of the crypt to get an Archway Lock Part. Cut the glass with the GLASS CUTTER; open the door (U). Take the Ruby Eye. Put the METALLIC RELIEF PIECE on the door. oy. Give the WALNUT to the squirrel; take the hair clip as evidence (R). Examine where the carts are connected and use the Allen key to separate them. Take the locket as evidence; take the KNIFE (E). Remove the glass with the HATCHET and remove the panel. Award Favorite Share Created by Warlord Offline Category: Achievements, Game Modes Languages: English Posted Updated Zoom in on the grassy area for your first hidden object scene. Put the BULL HEAD EMBLEM and SHEEP HEAD EMBLEM on the picture (J); take SAFE PART 1/2, two pieces of evidence (K), the PERFORATED PAGE and the UV BULB (L). Put the MIRROR through the bars and put the ARCHWAY LOCK PART on the mirror (O); turn the lock. Select To the lake. For the black path, move the axe, pig, cup, skull, pig, cup, skull, pig, axe. Remove the balustrade with the HATCHET (T). The highway sign just right of that is a third Illusive Object (27/30) in this scene. Whitmarshs Estate and Roots and Runes evidence in the Murder Scene circle. Talk to her again for a scene. Put the crank in the register and pull it. Use the rubber glove to pull the wire out of the water. You cant do anything here, but this activates a hidden object scene on the table. Go back two screens and examine the base of the windmill. Enigmatis 2: The Mists of Ravenwood Artifex Mundi Action & adventure Official Club EVERYONE 10+ Fantasy Violence In-Game Purchases Enigmatis: The Mists of Ravenwood is the sequel to the smash hit Enigmatis: The Ghost of Maple Creek. Take the 9-volt battery from where the badger was. Unsolved is an ultimate collection of mystery adventure games with familiar hidden object adventure gameplay mechanics. Arrange all the lines so that the paths match. Collect the Butterfly (11/30) on the rock. Solution: rotate knobs 1, 2, 4, 4, 3, 3, 4, 4, 4. Go back to the tree and zoom in on the roots just left of the door. Put the two items about Whitmarsh in the Suspects circle (J). Examine the small sign by the tree and take the Nail. Rotate the panel to move the balls through the maze to their destinations (D). Move the objects to their correct places to watch the story of Asmodai (Z, A, B). Use the extinguisher and the metal rod to break away the branches. Wallet evidence. Go back to the front of the mansion and examine the totem in front. Access the board game on the log (B). If you avoided using any hints, youll unlock: You finished all Hidden Object Puzzles without using hints. Use the scissors and the hair drier on it. Zoom in on the ticket sellers booth to get the Tons of Stuff evidence. Talk to the woman. Collecting it will unlock: Exit out of this room and climb through the window on the left. Put the CANDLE in the lantern and light it with the LENS; take the LIT CANDLE (G). Cut the mesh with the SCISSORS and take the CARBON DIOXIDE EXTINGUISHER (O). This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to complete Enigmantis: Ghosts of Maple Creek Collector's Edition. When you solve this scene, you'll get a Harmless Bolt. Take the batteries out of the camera and put the new BATTERIES in. The other moves are the same. FIND YOUR FOCUS ON THE STORIES Hidden objects, various puzzles, countless adventures all brought together . The pile of debris on the left side is a non-random hidden object scene. Wij hebben hieronder alle deals voor jullie op een rijtje gezet. Go through the park gate and into the park. Examine the postcard stand on the ground in front of the ticket booth. Exit the hut and zoom in on the middle building. Take the shirt and the needle and doll paw behind it. The goal is to get the levers to match each of the three control patterns to pick up the logs, move them, and release them. Give the teddy bear to the girl. gv. Use the heart emblem on the door and then select the six runes in the order you found them in the telescope. Head forward to the museum square. Take the Wooden Feather (1/2) and the Metal Rod from inside. Now place the camera into the Simsons whereabouts circle. Go right to the art exhibition and examine the hidden object scene in the building. Head back down the forest path and go into the snack shop. Assemble them to make a picture. Go back inside the study and examine the table on the left. The hidden objects scenes are declined in three types: Some of these objects are hidden in the scene, they're in purple. Go back three screens until youre underground. Use the glowstick to light the inside and the crackers to distract the creature. Put the three METALLIC RELIEF PIECES on the door. 2 Forest Path (illusion) 3 Forest Path. Back up one screen and go to the museum. Use the grasper to take the Wire Cutters. The broken roof in the upper right is an Illusive Object (20/30). Use the wire cutters to cut the cable. The second is in the top middle. Use the knife to cut and take the Rope. Talk to Hamilton; take the METAL PANEL and evidence (C). The first Illusive Object (28/30) is a tree on the left side behind the information board. Use the magnet on the chain and use the chain to get the Lock Pick. Youll get the game map that you can access with to jump directly to any location in the game. Crime Games 1 - 36 of 73 games 1 2 3 Bob the Robber 4: Season 3 Japan Miami Crime Simulator 3D Bob the Robber 5: Temple Adventure Money Mover Maker Mafia Wars Police Pursuit 2. The fourth is in the middle. dz. Zoom out and look at the top of the stairs. Deduction board time: Put the Life Transfer and Ritual evidence in the Motive circle. Some scenes are significantly easier than others. Collect the Butterfly (28/30) on the left side. Go back to the cellar door. Exit the hut for a scene, then talk to Hamilton to get a Tunnel Map evidence and a Metal Panel. Above the toolbox on the left is a Butterfly (7/30). Examine the bridge on the right and use the metal ring plates. First move the statues on the gold paths: Move the snake, scepter, spear, and snake. Move the blanket and take the evidence (K). Open the crate with the HATCHET; take the KEROSENE and CHARCOAL (D). This walkthrough and any content included may not be reproduced without written permission. Examine the well on the left. Put the SELF-INFLATED VEST under the rock and inflate the vest (Y). Wait for the back of the building to change for Illusive Object (7/30). Collect the Butterfly (30/30) from the vine on the left side. Now rotate left until both marbles fall down once. Youll be interrupted now. The wheel opens the gate. Unsolved is an ultimate collection of mystery adventure games for you to select. Try to take the metal ring plate and throw the GLOWSTICK into the hole; give the CRACKERS to the raccoon and take the CANDLE and METAL RING PLATE 2/3 (A). Drop the Person of Interest and Ritual Dagger into the Defeat the Reapers circle to unlock: Use the map to return to the shacks and enter the cabin on the left. Open the first aid kit with the KNIFE and take the ADHESIVE TAPE; open the bottle and put the syringe in it to receive SLEEPING SERUM (F). Look at the shelves in the back. Cut the plank with the WOOD SAW and take the WOODEN PLANKS (Y). Exit the shop and examine the bushes ahead of you. dd uo zs. Use the car jack to pry open the door. Remove the stone and take the METALLIC RELIEF PIECE (Q). Open the study door with the STUDY KEY (E). Assuming you havent made any mistakes, youll unlock: You performed 3 evidence Deductions without a wrong move. Rotate right until the red marble falls down three times and the yellow marble falls down twice. The slope on the right changes to a staircase for Illusive Object (11/30). Black Ops 2 USB Mod Menu Online | Tutorial | Xbox One/Xbox 360/PS3 | +DOWNLOAD _____ Get Cheap Game Codes and Gift Cards for Xbox - Playstation - iTunes - . Talk to her and read the journal that she shows you. Take the picture and the drivers license as evidence; take the CAMPER KEYS (B). Zoom in on the pully hanging from the statue and use the chain and hook on it. Activate the mini-game with the LOCK PARTS and the RUNIC CODE. Use the lock part to open the door and unlock: You gained acces to the inner manor grounds. Sitting on a root in the lower-left corner is a Butterfly (15/30). Find the rock formations in the order shown on the sign; you can change the distance with the slider on the right. The chimney on the far right building is Illusive Object (19/30). Change the direction of the dial with the arrow buttons and use the numbered buttons to move the dial to the symbols of the code. Turn the discs to create three overlapping symbols. Zoom in on the object in the rubble to find a Fuse (2/2). The cable of the gondola is another Illusive Object (22/30). Use the lock parts on the wheel on the left and then use the runic code. Select the sword to have Becky try and reach it. Take the Ladder from the left side of the room. Follow the matching exit (left). Use the cork in the drain hole and use the pump on the socket. From the pillar on the left, take the Electric Cables (1/3). Go forward to the river and zoom in on the car. In the distance is a lone tree that is Illusive Object (9/30). 8 Logging Camp Entrance. Look at the cash register on the left. Zoom in on the control box. Free+ + Offers in-app purchases Use the map to travel to the underground dome and go up the stairs on the right. Zoom in on the blue mouse and take the screwdriver. Use the map to go to the top gondola station and then forward one screen to the river. The wheel opens the gate. Examine the controls and use the electrical cables to start a puzzle. Zoom out and examine the bulletin board and use the flashlight to find the interesting pieces of paper. Flip the lever, insert the coin, and push the button to get a Ravenwood Token. This makes the scene less cluttered and easier to find the remaining items. Go back to the cliffs and climb the net. Put the evidence about the tree in the Murder Scene circle (M). Use the knobs to rotate the metal panels until they're all next to their matching symbols. Place the UNFINISHED EMERALD in the middle of the circle to begin the mini-game (C). Take the Crowbar, the Scraper, and the Threaded Hook from behind the cloth. Then use the hydrogen peroxide and the bandage for a scene. This will unlock: Look near the tree for a non-random hidden object scene. This unlocks: Sitting on the left edge of the fence on the far right is a Butterfly (21/30). Examine the stove and hang the bandage on the wire to get a Clean Bandage. Walk down and go up the stairs. Go to the cell door and take the LIGHTER (C). Select Towards the lake. Examine the hair drier in the middle below the backpack. Zoom in on the small building. Use the three disc relief pieces to open the lock. Open the first aid box with the SCREWDRIVER (T). Go back inside the camper and talk to the girl. Now select the sword to have Becky bring it to you. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Zoom back in on the car and use the steel cable on the winch. Use the screwdriver on it to. Talk to Becky again; open the book and take the COIN and METALLIC RELIEF PIECE (M). Examine the gate. It is essentially a detective story told through puzzles and investigation. Go back to the museum and zoom in on the far door. You have no memory of the recent events, you feel like you're being watched and all the townsfolk are missing. The Evidence tab in the bottom right of your screen takes you to the Evidence Board; from there you can access the Cell Door. Look at the desk on the top floor and use the corkscrew to open the drawer. If youre mostly going to try to solve the first playthrough on your own, pick the difficulty you feel most comfortable with based on how much of a challenge you want. For the past few months, our detective has been hot on the trail of the enigmatic preacher she fought one year ago. xi. Take the Valve and Chisel from inside. Take the Glow Stick. If the latter I hope Microsoft does not recognize this what your doing to troll players on Black Ops 2 and it might get your account banned.. "/> ps. Use the map to travel to the tree. Walking through the park gates, the detective feels the weight of invisible eyes watching. Free+ + Offers in-app purchases See system requirements Put the RUBY EYE on the cane and take the CANE BLADE (V). Put the METALLIC RELIEF PIECE on the cell door. Zoom in on the boiler and use crane key to open the door. Return to the car graveyard. If youve been playing pair match games, youll unlock: You finished half of allPair-Matching games. Take the Knife Blade from the upper left corner. Take the Lens from the glasses in the bottom right corner. Go through the door into the maze. Use the study key to unlock and open the door. Enigmatis 2: The Mists of Ravenwood Walkthrough Please note that the details below reflect the time and playthroughs required to get all the Achievements in this walkthrough. Put the BLOOD DROP EMBLEM on the fountain (V) and take WOODEN FEATHER 1/2 and the METAL ROD (W); open the compartment with the METAL ROD and deactivate the fountain with the cable (X). Grab the broken arm and the mirror to attach them to the statue. The third is on the top right. Use the two wooden feathers to open a panel. You're still searching for the priest involved in Maple Creek. Take the sword and use it to cut the branch to unlock: The dresser is a hidden object scene now. Click the button to download full walkthrough. Insert the wooden eye pupil into the carving to trigger a mini-game. Look inside the car. Now put the Mr. Use the gangway to cross. Walk down. Credits to YourGibs Gaming for the video Walkthrough KGames, Mar 11, 2022 Report Problem Please Submit a Problemfor any incomplete, non-working or fake code listed above. Return all the way to the entrance and go up the ladder. Open the purse on the right seat. Enigmatis: The Mists of Ravenwood is the sequel to the adventure smash hit Enigmatis: The Ghost of Maple Creek. An unidentified man in the local town kidnaps people and demands them to take one of the two pills that he offers. Head forward to the riverside for a scene to get the Who is he? evidence. Walk up to the display case in the back for a hidden object scene. Use the nail remover to open the door. Remove the remaining items to start the evidence board. Turn the key to unlock the door and go inside. Zoom in on the area on the left to find Beckys parents. Exit the room and look at the desk at the top of the stairs. Use the map to go back to the large tree. Turn the handle and take the evidence, two METALLIC RELIEF PIECES and the HEART EMBLEM (V). Use the arrows (pink) to rotate the figures on the board until they are . Behind the door is a hidden object scene. Take the Dagger evidence which unlocks: Also take two Metallic Relief Pieces (10/12 and 11/12) and a Heart Emblem. Connect the colored wires to the correct symbol parts to create the symbols shown (L); the solution is random and may be different in your game. Examine the bird on the right and zoom into its eye. Move to the Museum. Examine the hair drier in the middle below the backpack. Select Into the woods. Take the Allen Key, Rubber Hose, and Kindling from inside. Take the cloth from inside. Turn the dial following the combination to open it. Talk to the girl and use the blade to cut her free (you need to cut both her hands and her feet). Take the Steel Bar. While following a lead, you find yourself in a. Solve it to get another Reaper Statuette. Go to Becky's parents (G) for a mini-game. Zoom in on the door at the base of the tree. Just move each blood drop individually to the goal. Clean the owl statue with the SCRAPER (H) and open it for a mini-game (I). The map you got said to follow the roots so take the passage in each room that has roots growing in it: Left, right, right, left, and right. Use the two emblems on the panel to open it. The wheels will open the gates. Follow the trail of a demonic preacher and unravel the secrets shrouded in the mists of Ravenwood Park! Move the sword from the lower right to the upper right. Return to the gondola station and zoom in on the ticket counter. Take the FIRST-AID KIT KEY with the FISHING ROD (G). Assuming you havent skipped any mini-games yet, youll unlock: You finished 4 Mini-Games in a row without skipping. Return to the fountain and examine the fountain pillar. Go to the building on the right. Examine the large door and use both metal panels to start a mini-game. Zoom in on where the stairs are and collect Butterfly (5/30) flying below and to the right of the stop sign. Put the ROPE on the door and tie it to the statue (S). Switch on the UV light and put the TORN PAGE PIECE on the pin board for a mini-game. This butterfly blinks in and out. Put the TWINE, HARMLESS BOLT, SLEEPING SERUM and ADHESIVE TAPE on the crossbow and take the CROSSBOW WITH TRANQUILIZER (N). Inspect the Snack Bar door (R); take the PINK BUTTERFLY PENDANT (S). Leave the underground to unlock: Exit out of the room for a scene. In the chamber at the end of the maze, collect the Butterfly (2/30) from the branch on the right. Put the evidence about the dagger and the police report in the Defeat the Reapers circle (D). Zoom in on the blue mouse and take the screwdriver. The only difference is because the levers start in a different position, to pick up the logs, you need to flip just level 4. Put the WOODEN EYE (PUPIL) on the carving for a mini-game (C). Use the sheet of paper and the charcoal to create a rubbing of the Runic Code. Once youve locked one in place, move the next one. Examine the chest on the bed. Zoom in on the sign left of the windmill. Individual rooms are not labeled on the map it can only take you to general areas of the game. Use the UV bulb in the flashlight to get a UV Flashlight. Rely on our beautiful custom screenshots, our simple puzzle solutions, and our detailed instructions as you plunge head first into unknown territory in search of . Put the WING HANDLE on the hatch and open it (R). In the second puzzle, slide the owl up, bat right, fish down, wolf right, falcon up twice, cougar left, snake right, fish down three times. Move the items out of the way until you can take the Metal Hacksaw and a Lock Part (2/3). Use the rubber hose on the connection just above the door. Open the first aid kit with the FIRST-AID KIT KEY (K); take the BANDAGE and the HYDROGEN PEROXIDE (L). Zoom in on the bird bath and use both reaper statuettes to start this puzzle. Take the Heavy Rock from the top. The statue on the right is an Illusive Object (13/30) and the fence just right of the shack is another Illusive Object (14/30). On the roof of the well to the left is a Butterfly (8/30). Talk to the girl and give her the TEDDY BEAR; put the HYDROGEN PEROXIDE and BANDAGE on her arm (M). Open the window with the LEATHER STRAP; take the FUSE and take the BOLT CUTTER with the GRASPER (T). Use the heavy rock to break the planks and the wires to fasten them together to make a Gangway. Look through the telescope for a mini-game. Walkthrough Table of Contents General Information & Tips Chapter One: The Camper Chapter Two: The Shadows Chapter Three: The Valley Chapter Four: The Meeting Chapter Five: The Chase Ensues Chapter Six: The Nest Chapter Seven: The Mystery Unfolds Ask for help in the comments below! Return to the right display case and open the hidden panel. Rip the papers and use the raven emblem in the slot. The tricky part is that when you pull a lever, it also flips the levers next to it. Ill describe all of them now but you probably wont get them all at the same time. Look through the telescope for a scene to get the Its Whitmarsh evidence. cz. Use the threaded hook in the hole and attach the chain to it. Take the Leather Strap and watch the scene. Now wait for the roof of the exhibit to appear for Illusive Object (6/30). Not a lot else to do here so go behind the mansion (the path on the left). Note that the middle statuette in each set doesnt move it identifies the sets. Go towards the mansion. Zoom back in and pump the water with the upper lever. After the scene, collect the Butterfly (29/30) from the top of the statue on the right. Slide the bat right, the cougar up twice, snake left, owl up, fish up, eagle left twice, and the fish all the way down. 1. Zoom in on the gap between the middle and right buildings. Solve it to get a Corkscrew. Help us fix it by posting in its. Sift through the items to get a Blue Butterfly Pendant. Youll get a scene and unlock: Select both conversation topics. To the other walkthroughs for the series! Go inside the building. Take the wind-up key from the right side (near the slinky). Return one screen and examine the well on the left. Put the UV BULB in the flashlight and take the UV FLASHLIGHT (O). Grab the Butterfly (10/30) sitting on the front edge of the cart. Go back to the rear of the mansion and examine the cellar for another hidden object scene. ch. Drop the Illusion Scheme and Full of Cars into the Dozens of Murders circle. Examine the first aid panel on the left. A key falls behind the cabinet. Examine the panel. Use the scissors to cut the netting and take the Carbon Dioxide Extinguisher. Move your three pieces of evidence into the circle (H). Release:Dec 23, 2021 Platform:Android ESRB:Not Set Video Walkthroughs Walkthrough Part 17: Enigmatis Watch this step-by-step walkthrough, which may help and guide you through each and every level part of this game. Put the evidence about the cars and the illusion scheme in the Dozens of Murders circle (B). Go back one screen and then forward to the tree. Guide Becky to the sword, the chest 2 times, the cabinet and the chest 2 times and . Examine the exhibit to find the Ticket Lady Pendant evidence and a Knife. Remove the broken fuse, put the two FUSES in the box and pull the handle (V). A plethora of hidden object scenes in the mesmerizing setting of Ravenwood Park! qj. Will you be able to solve the mystery?We would appreciate if you hit that like button and let us know how we can improve our videos. Use the van keys to unlock the compartment and take the Car Jack. Carefully slide the roots out of the way (H). Look at the hole in the tree to the right. Put the DISC RELIEF PIECES on the lock (T); use the CARBON DIOXIDE EXTINGUISHER and METAL ROD on the branches and push the lock. Break the planks with the HEAVY ROCK and tie them with the WIRES; take the GANGWAY (W). Put the HEART EMBLEM on the door and enter the code on the rune sequence (W). Complete the 2nd chapter of Enigmatis 2 The Mists of Ravenwood using the step by step guide or the video guide. Another Butterfly (13/30) is on the left edge of the table. Take the METALLIC RELIEF PIECE and DISC RELIEF PIECE 2/3 (R). Use the two seals from the upper and lower right to open the door in the upper left. We've made sure that classic diverse gameplay mechanics will keep you entertained all the time. Active the pump to get Walnut. Occasionally, your aim might be a little off or you might confuse one item with another but you should be able to unlock this just by being careful. Collect the Butterfly (27/30) on the root on the right. Now look at the small table at the base of the stairs. Look at the first landing of the staircase for a Butterfly (14/30). Go into the crane. You can play it now, or you can do your second playthrough of the main story to do the other of hidden objects or pair matching games that you didnt do on this game. Talk to the prisoner and take DISC RELIEF PIECE 1/3 (E). Return to the table and examine the panel in the back. The sign on the top of the gondola station is an Illusive Object (21/30). Talk to the prisoner about the new topics. Another Butterfly (25/30) is on the right seat cushion. Zoom in on the van. Put the two METAL PANELS on the door for a mini-game (D). When a victim chooses a pill, the killer. Travel by map to the Exposition and then go forward and right to the locomotive. Use both butterfly pendants to open it. Check us out at http://www.theexpgrind.com----SOCIAL MEDIA---http://facebook.com/theexpgrindhttp://twitter.com/theexpgrindhttp://Googleplus.com/theexpgrind Try to take the object and something will snatch it into the darkness. Then rotate left until the yellow marble falls down. Take the Metal Claw (1/2) and the Sheet of paper. Use the lock pick to pick the lock. Description. Use the head and the foot on the statue. Use the foot on the statue as well. Open the panel for a puzzle. Enigmatis 2 The Mists of Ravenwood Walkthrough - Chapter 2 Mysterious Captive Video Walkthrough - Chapter 2 Mysterious Captive. Now look at the telescope and find those six runes on the rocks indicated on the map. Use the screwdriver to open it and get the Dirty Bandage from inside. 4 Park Entrance. Solve it to get a Safe Part (2/2). Go down into the basement. Move each of the pieces to its appropriate location in the other panels. This is your first Illusive Object (1/30) and unlocks: Examine the purse on the right side. Place More and Dozens of Corpses into the Bigger Mystery circle. Use the rag piece to pick up the glass shard on the left and use it to cut the Fishing Net on the right. eq. Go forward and then right up to the art exhibition and examine the locomotive. Go into the tree and then through the now opened door to the next room. Look at the stairway leading down on the left. In the fifth room, push the button right of the right door to reveal the rune on the left door. This puzzle involves moving the blood drops to the end. Use the flour on the buttons to reveal the runes. Interact with the left Box. Use the ladder on the door which allows you to zoom in on the writing on the top of the door. You will play any other game in the series? Put the CORK in the basin (O) and the WATER PUMP on the pump (P); fill the basin and take the WALNUT (Q). Examine the red truck. Move the gear from the upper right to the lower right. Enigmatis 2: The Mists of Ravenwood The Redeemed Memories Ending. Jeli nie zmienisz ustawie dotyczcych cookies w Twojej przegldarce, wyraasz zgod na ich umieszczanie na Twoim komputerze przez administratora serwisu Chomikuj.pl - Ke Zoom out and put the other end of the hose in the river. There is an achievement for solving each object scene both ways (which is why you need two playthroughs) and the game does track which way youve solved every puzzle. Use the basket to pick up the Coal. Solve it to get a Nail Remover. During the game, youll revisit some of the hidden object scene puzzles multiple times, and each time the items you found earlier are missing. The last one is the hardest: You must complete a hidden object scene in less than a minute. The sixth is in the upper left. Watch the movie and get the Digital Camera evidence. Use the battery on the hair drier and take it. Put the METALLIC RELIEF PIECE on the cell door and talk to the prisoner again. Examine the table again for another hidden object scene. When it does, click on it to find Illusive Object (2/30). Take the Thick Gloves. The crypt on the left is active as a hidden object scene again. Go back one scene to exit the room. Use the nail and the paperclip to pick the lock. Go to the deduction board. Examine the bow on the wall and use the twine, the harmless bolt, the sleeping serum, and the tape to get Crossbow with Tranquilizer. Read the postcard and take the Initials underneath it. 1: Finish a Game of Pair-Matching in less then 3 minutes 2: Finish half of all Pair-Matching games 3: Finish all Pair-Matching games Finding All Butterflies and Elusive Objects The images below are placed in the order in which you would play through the game. Another Butterfly (19/30) is on the top of the information sign on the left. Use the metal rod on the cracked edge of the fountain and then put the electrical cord in the device underneath. Use the chisel to pry open the box. Please note that some processing of your personal data may not require your consent, but you have a right to object to such processing. Use the flare to get some light. Use the fishing rod to get the First-aid Kit Key. It is a detective story rich in horror, plot twists, and mystery. Use the leather strap to open the window. Select the chest again to empty it and move it into place. ah. Take the Safe Part (1/2), the Ritual evidence, the Roots and Runes evidence, the Perforated Page, and a UV Bulb. Look at the toolbox on the right and take the Glass Cutter. Go through to the gondola station. Take the FLARE (A). Cross over the bridge to unlock: You found the way back to the park grounds. Use the emblem in the notch. This walkthrough is the property of TrueAchievements.com. This guide does not mention each time you have to zoom into a location; the screenshots show each zoom scene. Use the emblem on the locked box. Collect the Butterfly (12/30) from the right end of the shelf. Rotate right to drop the yellow marble another ring and then left until it is in the outer ring. Look in the grate again to get a hammer and a head. Use the lock picks to unlock the door. Explore thrilling themed stories, hundreds of puzzles, and interact with unique characters. Put the remaining METALLIC RELIEF PIECES on it. Put the SHEET over the symbols and rub them with the CHARCOAL; take the RUNIC CODE (K). Use the key on the locked box on the left and take the scissors and the wing. Open the camper with the CAMPER KEYS (C). Wait for the newspaper article to appear in the right hanging display case for Illusive Object (10/30). What lurks in the parks shadows? Go to the gondola station and zoom in on the control room and use the hatchet to break the glass. Move the spear from the upper left to the lower left. On the back of the left seat is a Butterfly (24/30). Put the evidence about the barreled corpses and the ticket seller in the Bigger Mystery circle (P). Return to the snack bar and use the glass cutter on the window in the door. A Butterfly (16/30) sits on the left railing of the bridge. Take the Metal Ring Plate (3/3). Return to the hut and examine the stove. Go to the evidence board. Flip to end and take the Coin and Metallic Relief Piece (5/12). Zoom in on the van and pull down the left seat. Collect the Butterfly (9/30) from the mushrooms growing on the tree. Put this new evidence, the locket and the watchman evidence in the Ticket Seller's Role circle (D); you receive the TICKET SELLER MEMENTO. Collect them all to get a Torn Page Piece. Use the valve on the red knob to open the door. 9 Crossroad. Take the Rope and Matches. Return to the prisoners cell and use all the relief pieces on the door to unlock: You completed the relief and opened the cell. Collect the evidence and the wallet (W) and take the METAL CLAW (X). You have to move the pieces in order to group them into sets. Remove the cloth from the barrel and try take the claw. Put the LIT CANDLE by the roots and accelerate it with the AEROSOL SPRAY (H); take METAL RING PLATE 3/3 (I). Choose counter-clockwise 4, counter-clockwise 7, clockwise 3, clockwise 3, and clockwise 7. Switch to the red peg. Take the SCREWDRIVER with the THICK GLOVES (R). Go back to the cliff. Examine the broken bridge leading to the right. A good memory and luck help here. Zoom in on the brochure and take the Paperclip from the upper right corner. Complete the 2nd chapter of Enigmatis 2 The Mists of Ravenwood using the step by step guide or the video guide. Follow the matching exit (right). The statues should break the item in the middle. Solution: grab (E) 3, 1, 2, 4; move (F) 3, 2, 1; release (G) 3, 2, 1, 4; grab 4; move 3, 2, 1; release 3, 2, 1, 4. Take the Study Key from inside. Now look at the roof of the snack bar and when it changes, collect Illusive Object (4/30). Drop Beckys Parents Imprisoned into the Parents circle. Neoseeker hosts also the guides for them! If you have been solving pair-matching puzzles instead, youll unlock: Go into the study and examine the bookcase. General Tips This hidden object game. Collect the Butterfly (4/30) from the fence on the left. Look through the cell door and receive more evidence. Examine the building for a hidden object scene. General Information & Tips Author: Date: Oct-13-2013 Go inside the camper. Very very very basic description of gameplay, Video walkthrough (main and bonus chapter), Hidden objects scenes (main and bonus chapter), Collectibles guide (illusive objects and butterflies). Enigmatis 2: The Mists of Ravenwood continues our chase for the evil Priest from Enigmatis: The Ghosts of Maple Creek. Put the evidence about Becky's parents in the circle (G). Put the RAVENWOOD TOKEN on the box (W) and take the soap; put the soap in the water, wash the DIRTY BANDAGE and take the WET BANDAGE (X). You can use the map to travel to general areas, but not specific locations. Go to the Museum Square and on to the Cliff. I suspect most mistakes are really just frustration at not finding what youre looking for and clicking randomly. Cut the glass box with the DIAMOND RING and take the ACID (F); take the evidence and the TONGS (G). Move the suitcase aside and open the cabinet; talk to the girl (E). Put the METALLIC RELIEF PIECE on the door (Y). Talk to Hamilton and take the ANCIENT DAGGER (E). Open the box with the BLUE BUTTERFLY PENDANT and PINK BUTTERFLY PENDANT; move the pictures. Move the items aside and take the METAL HACKSAW and LOCK PART 3/3 (V). Open the hatch with the CRANE KEY; take the VALVE and CHISEL (W). Credits to YourGibs Gaming for the video Walkthrough Go back one screen then forward towards the river. The right railing an Illusive Object (23/30). Remove the branches and take the Rubber Glove from the upper right corner. Laden Sie Enigmatis 3: The Shadow of Karkhala - Artbook & Soundtrack mit dem GameLoop Emulator auf den PC herunter Tie the rope to the door and the totem pole. Take the Metallic Relief Piece (7/12). Put the STEEL CABLE PIECE on the car (W). 5 Museum Square. Go down the path to the logging camp. Turn on the UV light and use the torn page pieces. Turn the statue on the right until the light is facing the statue with the pick. Examine the base of the tree for a puzzle scene. Use the candle and the aerosol can to burn the roots away. Tell Becky to come out of the cupboard (X). Zoom in on broken statue again. Congratulations, you have completed Enigmatis: The Mists of Ravenwood. This unlocks the bonus chapter. Take the CRACKERS and WOODEN FANG; open the compartment with the KNIFE BLADE and take the AEROSOL SPRAY (Z). Stab the heart with the ANCIENT DAGGER (J). When you start a new game, youll get to pick your difficulty. Pick up the Resin. Look through the spyglass for more evidence; take ELECTRIC CABLE 3/3 (H). Take the Electrical Cable (3/3), the More evidence, and the Wooden Eye (pupil). Put the WOODEN FEATHERS on the raven for a mini-game. Attach the CHAIN AND HOOK to the hanging chain (R). Activate the mini-game with the ELECTRIC CABLES. Use the safe combination and the safe parts to access the safe. Light it with the matches and close the door. Big thanks goes also to Steam user Librarian for screenshots of solved puzzles that I included in the video. Travel back to the mansion and go inside. Go back across the river until you get to the lumberjack statue. Start with the window on the left. Move the key from the lower left to the upper right. Zoom out and look at the grate between the middle two statues. Alternatively, you can play a mini-game (M). pm. Three minutes is actually longer than you think and the games do not seem to get more difficult as you go through the game so you should be able to unlock this before the game ends. Examine it for a non-random hidden object scene. Use the batteries on the camera to watch the rest of the movie. Back up one screen and zoom in on the slope. Take the Trapdoor Token from the register drawer. Look just below the eagle on the lumberjack exposition sign. In the second room, use the scraper on the area left of the right door to reveal a rune. Zoom back in on the ladys bag and use the knife to open the first aid kit. The bird on the left gate post is an Illusive Object (25/30). Put the THREADED HOOK on the trapdoor and attach the chain to it (S). Look under the bed and move the drawings to get a Fishing Rod. Zoom in on the wrecked boat in the far end of the beach. Look at the desk in the middle of the room. Take the Lit Candle. Open the tackle kit with the HEAVY ROCK (S). HOPs are random: our lists may vary from yours. Feel free to check out our website where we constantly post news on upcoming indie games as well as blockbuster and under the radar video games. bw. Zoom in to find a snack bar and take the Pink Butterfly Pendant from under the door. The first is in the bottom left. On the right edge of the red trucks roof is a Butterfly (23/30). Zoom in on the fountain. Dry the WET BANDAGE and take the CLEAN BANDAGE (Z). We will use the acronym HOP for Hidden-object puzzles. Numbering the discs from left to right, rotate 3, 2, 4, 3, 5, 4, 2, 1, 2, and 3. Finally, use the dagger on the heart to unlock: If you played on expert, youll also unlock: You completed the game on expert difficulty. Put the handle on the cash register and turn it (V); take the TRAPDOOR TOKEN (W). Zoom in on the locomotive and take the Wooden Cork from the left side. Use the screwdriver on it to get a screw. Each non-random hidden object scene can be solved one of two ways: Finding hidden objects or switching to a pair matching game. Open the panel and take the GLOWSTICK (J). Rotate further left then right to get the yellow marble to the end. After the scene, take the Metal Claw (2/2) and M.R. Grab the WIRES (U); catch the SELF-INFLATED VEST with the FISHING REEL (V). I have not played online yet but I did install a mod menu . Solve it to get a Stone Circle. Remove the roots from the hatch and take the RUBBER GLOVE (P). 2022 TrueGaming Network Ltd, All Rights Reserved. Remember not to skip any puzzles or ask for any hints during hidden object scenes as this will invalidate achievements. Select the Marked Key from your list and place it on the door to unlock it. Choose and investigate stories of unparalleled variety, become a detective who finds hidden clues and solves mysteries. Put the STONE CIRCLE and BAG OF FLOUR on the mini-game; wipe off the excess flour. Wrap the RAG PIECE around the glass and use it to cut the net (P); take the FISHING NET. How to get mod menu bo2 xbox one. Open the hut door with the THIN NAIL and the PAPERCLIP (J). Go back to the mouse, close the bottom and use the screw, the screwdriver, and the windup key to get the mouse. Talk to the vendor and take the REDWOOD GONDOLA TICKET (Q). Go inside. On the left wall in a panel. Use the crossbow on the bear. Take Adhesive Tape. Remove the board with the NAIL REMOVER; open the door and take the THICK GLOVES (Q). Take the PIECE OF RAILING (C); give the WOODEN FISH to the bear for two mini-games. When you try to take something, the car slides further down. Examine the bears chest to start a puzzle. Take the Fuse (1/2) from inside. This unlocks: Examine the wagon wheel on the left for an Illusive Object (18/30). Look at the camper on the left. If you havent used any hints, youll unlock: You finished 6 Hidden Object Puzzles in a row without using hints. Back up one screen and then go right to the locomotive display. There are few bells and whistles, but the changes are noticeable and positive. Use the keys to unlock it and go inside. On the top of the tree branch is a Butterfly (22/30). Walk left. Use the dirty bandage in the wash basin to get a Wet Bandage. I . The cabinet on the right is active as a hidden object scene. Collect the 2 / 3 electric cables. FANTASTIC HIDDEN OBJECT PUZZLE ADVENTURE GAME FROM THE CREATORS OF ENIGMATIS AND GRIM LEGENDS! Numbering the levers left to right: To pick up the logs, flip all four levers. Zoom in on the door again. Cut the rope with the KNIFE and take the ROPE (R). Go to the viewpoint on the right. Find pairs of images with symbols that are related; for each pair found, one item will be removed from the HOP list. Zoom in on the log cart behind it. Use the gear on the statue in the back to pull the chain. The story is about a young detective who finds herself just outside a small town on the side of the road. The BUTTERFLIES are circled in YELLOW while the ELUSIVE OBJECTS are in BLUE. The second achievement is for finding three items in three seconds. First, tap the ground near the woman to discover a house-shaped Keyring and a Wallet. Enter the museum. Exit the camper and zoom in on the tree. Take the Wooden Fang hanging from the keys and the Crackers in the passenger seat. Enigmatis 2 Walkthrough System Requirements: In essence, High Sierra took what was good with Sierra and developed it into a more comprehensive software. We will bring you a full walkthrough with all minigames, puzzles,. Use both fuses and pull the lever. (You wont see the evidence in your inventory but will be available later when the evidence board is made available.). Look through the window in the roots on the left. Enigmatis 2: The Mists of Ravenwood is the second game in the series Enigmatis. Select the cabinet to find the key. Enigmatis 2: The Mists of Ravenwood Bonus Adventure Part 2 Hidden Object Gameplay. zu. Return to the camper and examine the door to the camper. ek. While the drops move simultaneously, once one blood drop reaches its goal, it locks in place, so this puzzle is actually trivial. Go back one screen. Use the life vest on the rock and inflate it to topple it to the ground. Restore the page by dragging and dropping the pieces onto the board; select a piece to rotate it. Achievements related to hidden object scenes also cannot be obtained in non-random scenes. Tie the end of the cable to the stump (X). Tear the posters (Z); open the compartment with the RAVEN EMBLEM and take the WOODEN FISH (A), METAL PANEL and BATTERIES (B). Grab the torch from the upper left and use it to light the fires in the bottom right. Examine the shirt hanging in the branches on the left side. Go to the Locomotive Display in the Exposition area. Complete it to get a Ravens Head. Rotate right until the red marble reaches the outer ring. Use the mouse on the badger on the left side. Turn that statue until it faces the hole behind the next statue. Look at the ravens head on the left side and wait for it to change. To find answers and solutions, you can read Unsolved Case: Episode 1 F2P Walkthrough Guide. Find anything you think is wrong with this walkthrough? Move the panels around until you can slide the fish out the bottom (D-I). The werewolf statue on the right is another Illusive Object (26/30). Move the cloth aside and take the Flare. vt. vu. Since the clock doesnt start until youve selected the first of the three items, it means you have 1.5 seconds for each of the other two items. Use the map to go to the Park Entrance and then go forward to the forest path. 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